
Ratipede
Welcome to Ratipede. You are a rat head. Grow your limbs out of rats to get big and strong and long. Destroy snapping turtles and three-headed pigeons to dominate each section of the sewer.
You'll need to feed your colony to keep it alive. Spend your food wisely to grow your limbs and buy mutations that help you attack enemies and gain immunity to toxic sludge. Keep your ratty crew together and reach the end of each tunnel in one lengthy, winding piece.
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Note from the devs:
This was made in 9 days for the Godot Wild Jam #94 with the theme of 'Mutation'. We are super proud of the result and would love some feedback <3
Download
Download
ratipede.zip 44 MB

Comments
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I really enjoyed the game! And for a jam game it's very well polished! Great job to the whole team who put it together :)
I really only have 2 pieces of critical feedback:
1. I wish the Attack Mutation stood out more. I can see that it adjusts the sprite of the rats it's attached to, but it's really hard to see it at a glance. Unlike the Toxic Mutation which highlights everything in green. Maybe the Attack Mutation can highlight them in red?
2. I would have liked more varied random Mutations at the end of each turn. By the final level, I didn't really have to think about what to take, it was always either "Increase my max HP", "heal my guys", or "which one gives the most food?".
I think most of the random mutations really boil down to "here's X food". There's the mutation where you find a stash, which is straight-up food. Then there's mutations where you get either a free Attack Mutation or free Toxic Mutation, but since both of those are always available for 10 and 8 food respectively, those mutations are effectively the same as "here's X food". I forget them all, but I recall one about extra rats costing less and getting extra rats for free, which also boil down to "here's X food".
It may be tough to vary these mutations, since food and HP are really the only 2 resources in the game. But perhaps they could be disconnected from resources in some way; maybe a mutation that "Kills a random enemy on the board", "Skips enemy turns this turn", or "Makes you immune to the next random event".
At any rate, these suggestions are easy to say and way harder to implement, especially when you're time constrained by a game jam. I think you all did a fantastic job on the game!
i wish there would be more level, it was great :D